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Python Exercises: Game Design with Functions

Use the knowledge you’ve gained so far to design a grid-based matching game – an entertaining way to practice top-down development of more complex programs using functions. You’ll see how rough-and-ready lines of code known as stubs come in very handy as you tackle such projects. This lecture, presented by John Keyser, is from How to Program: Computer Science Concepts and Python Exercises. Programming is an eminently learnable skill that gives you unrivaled problem-solving power you can apply in all areas of life. It’s also a fun, creative activity that provides insight into how we control the devices that influence virtually every aspect of our lives. The 24 engaging and information-rich lessons of How to Program teach you one of the world’s most accessible and powerful computer languages, Python.

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American English

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