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Introduction to C++: Programming Concepts and Applications: Using Classes to Build a Game Engine in C++

Use your knowledge of object-oriented programming to design a ‚Äúgame engine” that can be used for building multiple games. Take a top-down approach, drawing on encapsulation, hierarchical inheritance, and polymorphism to create the two-person game Othello, also known as Reversi. Discover the ease with which you can create other subclasses for additional games, such as checkers and chess. Taught by Professor John Keyser of Texas A&M University, this course is a step-by-step guide to the popular computer programming language C++. Professor Keyser explains how to access C++ so you can program along with him as he covers the major coding styles offered by this versatile language, including object-oriented programming. In the last lecture, you create an AI game-playing program.

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