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This course, the first in a two-part series, begins with an introduction to Unreal Engine 5, ensuring you are well-versed with its interface and essential resource packs. You will start by working on a castle entrance, learning to create elevations and structures from the ground up, progressing from simple house constructions to intricate 3D huts.
As you advance, explore free-form 3D building creation, learn modular setups, and build a castle harbor using Unreal Engine 5’s water plugin. This module covers modeling modes, water visuals, and harbor decoration.
Finally, the course culminates in creating digital alleyways and street elevations, emphasizing practical application and skill refinement. By the end, you’ll have a portfolio showcasing your ability to create detailed, dynamic structures in Unreal Engine 5. Continue with Part 2, focusing on landscapes, foliage, particle effects, and post-processing for a polished, professional-grade medieval world.
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